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|Released in 1977, this was the machine that kickstarted the home video game industy. With 128 bytes of RAM and a 4k cartridge space, it still sees amazing levels of development today!
|Released in 1977, the Apple 2 series spawned a revolution in home computing. With an open architecture and great incentives, most schools in North America filled early computer labs with them.
|Atmel AVR - 8-bit RISC microcontrollers - also runs on Arduino, but is not an Arduino sketch.
|Software written in BASIC - this may be more or less Microsoft-compatible BASIC, or it may be TI BASIC and derivatives.
|Released in 1982 right before the video game crash, the ColecoVision was the cool system to own, the first with high quality arcade ports that LOOKED like the arcade. It shipped with 1k of RAM and a 32k cartridge space, and still sees some development today.
|Released in 1989, the Nintendo Gameboy was a runaway success, spawning at least a half-dozen hardware updates and maintaining compatibility through to the Gameboy Advance series. With 16KB of RAM and 256KB cartridges, these modest specs were supported by Nintendo's first class first-party titles and licenses.The system is one of the largest selling game systems of all time.
|Released in 2001, the Gameboy Advance was the follow-on to the incredibly successful GameBoy. Featuring a speedy ARM CPU, 384KB of RAM and up to 32MB of cartridge space, the GBA did very well until it was discontinued in 2008.
|Released in 1993, the Atari Jaguar was Atari's last attempt to stay in the tough videogame market that they themselves created. With powerful hardware, 1MB RAM and 6MB cartridge capability, the system far outshone the SNES and Genesis, but was stigmatized by a poor quality game library and over-promising marketing.
|Titles intended to run on the Linux OS. Not much in here today.
|LSL or Linden Scripting Language is the programming language used on Second Life. No support is offered for these scripts - in some cases I don't intend them to be straightforward to re-apply, but they are here for reference at least!
|Software for Mac OSX - I don't expect there to ever be much in here.
|The Mega Drive, or Sega Genesis in North America, was released in 1988 and pretty much mastered the console wars against the Super Nintendo which came out shortly after. For a time, they were the most popular game system on the planet. The Genesis was powered by a 68000 + Z80 combination, and had 64k of video RAM, 64k of CPU RAM, and 8k of Z80 RAM (for audio).
|Titles intended to run on the MS-DOS operating system. They all work under DOSbox today, a great little emulator!
|MUF programs for Fuzzball and compatible mucks, originally coded for FlipSide Muck.
|Released as the Ruputer in 1998, this 16-bit wristwatch computer shipped with 128KB RAM and 2MB flash. It was a neat little machine that was a little too bulky for widespread adoption.
|The Sony Playstation was released in 1994 and kickstarted the home 3D videogame revolution, surprising everyone and cementing Sony's place as a major player. With 3MB RAM and 640MB CDROM storage, it was also one of the first popular disc-based systems. Sony ran away with the market after the launch of Playstation and are still major players today.
|The Texas Instruments TI-99/4A home computer was released in 1981 as a small update to the earlier TI-99/4 (1979). Sporting 16KB of RAM and the ability to load cartridge software, TI hoped to capture the emerging home computer market. However, the system launched with a too-high starting price and was too locked down for users to fully exploit - two facts which led to TI being crushed by Commodore with the release of the C64. Still, my first machine and my very favorite, so I have a lot here.
|Tools and utilities for Windows - supporting XP through 11 on most titles. Older versions of Windows may or may not work, but I no longer promise to avoid the older APIs.