My one and probably only foray into GameBoy programming...
Uses the GBDK free devkit. It got boring, to be honest.
It's not really based on Atari's Lunar Lander, it's just a generic
lander, that's why there is no rotation (I honestly didn't even
think about that...)
Either button is thrust, both for double thrust. You need to land with
a speed under 25. You get 100 units of fuel back to try again. ;) It
goes till you crash.
There are 4 different screens. You get 100 points every time you can
clear all 4 (it's really hard!).
Collision detection is really loose.. only the bottom of your ship
collides, so yes, the tunnel is passable. ;)
Scoring:
Land Over +20fps- 0 pts (Craft Damage)
Land 10-20 fps - 5 pts (Hard Landing)
Land 5-10 fps - 10 pts (Soft Landing)
Land Under 5fps - 50 pts (Perfect!)
All four stages -100 pts
|